Every rotation, zoom and tilt on your screen is the same trick: multiply every point by one small grid of numbers. Build the trick yourself and animate a shape with nothing but multiplication.
Start here β these are the sources that inspired this exploration.
When a game spins the camera, the computer moves millions of points in a millisecond, all with one tool: a small 2-by-2 (or 3-by-3) grid of numbers that tells every point where to go. 3Blue1Brown's animations show the idea directly: the grid is the transformation. You can rebuild it from scratch: draw a shape from coordinates in a spreadsheet, transform the points, and watch your shape rotate, stretch, shear or flip. There's a rival method too - treating each point as a single 'two-part number' that rotates when you multiply - and deciding which method to use where is a real professional question.