VAR offside lines look pixel-precise on screen. Model the real margin of error behind that precision and decide how close a call should be before doubt applies.
VAR (Video Assistant Referee) offside decisions are made by drawing lines on a still video frame: one along the last defender, one through the attacker, both derived from pixel positions in a 2D camera image projected onto the 3D pitch. Camera angle, lens distortion and the exact video frame chosen all introduce uncertainty into where those lines actually fall, yet decisions are often shown to the public as if the margin were exact to the pixel. This exploration asks you to model that uncertainty and to judge how close a call needs to be before 'benefit of the doubt' should apply.