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AI HL · AHL 4

Vectors

AHL 4.12

Mixed practice: kinematics with constant velocity

AHL 4.12

Mixed practice: kinematics with constant velocity

Target: I can find the bearing of motion and the speed from a velocity vector. (+5 more)

By the end of this section

Key points

Velocity, speed and direction

  • Velocity is a vector. Speed is its magnitude: \(|\mathbf{v}| = \sqrt{v_1^2 + v_2^2 + v_3^2}\). Speed is never negative.
  • To find a velocity from a direction \(\mathbf{d}\) and a speed \(s\): \(\mathbf{v} = \dfrac{s}{|\mathbf{d}|}\,\mathbf{d}\). Find \(|\mathbf{d}|\) first.
  • A bearing is measured clockwise from north. Take \(\mathbf{i}\) as east and \(\mathbf{j}\) as north unless the question says otherwise. Sketch the velocity, find the acute angle, then work out the bearing.

Position at time t

  • For constant velocity: \(\mathbf{r} = \mathbf{r}_0 + t\mathbf{v}\). This is the line \(\mathbf{r} = \mathbf{a} + \lambda\mathbf{b}\) with \(\lambda = t\).
  • Distance from the origin at time \(t\) is \(|\mathbf{r}|\). Distance between two objects at the same time is \(|\mathbf{r}_1 - \mathbf{r}_2|\).
  • A path passes through a point if one value of \(t\) gives every component. Find \(t\) from one component, then check the others.

Two moving objects

  • Objects collide or meet only if they are at the same point at the same time: the same \(t\) in every component.
  • Paths can cross without a collision. Use different parameters \(\lambda\) and \(\mu\) for the paths. The paths cross if the point is the same. The objects collide only if \(\lambda = \mu\).
  • Due north of: equal i-components (east positions). Due east of: equal j-components. Vertically above: equal i and j components, with \(\mathbf{k}\) pointing up.
  • To find the least distance, write \(d(t)\) and find its minimum on the calculator.

On the calculator

Least distance between two moving objects

  • Find the position vector of each object and subtract them. Write the distance \(d(t)\) as a function of \(t\).
  • Enter \(d(t)\) as a function and graph it for \(t \ge 0\).
  • Use the calculator's minimum finder. The x-value is the time of closest approach and the y-value is the least distance.

Screenshot and video to come

Explore: two ships and their closest approach

Each ship has r = r₀ + tv. Drag a ship to change where it starts. Drag the orange tip to change its velocity (the arrow is one hour of travel, in km). Move the time and watch the distance. Predict the closest approach, then check.

Distance apart at this time

Click a ship or an orange tip, then use the arrow keys to move it one unit. Start positions are in km east and north. Velocities are in km per hour.

Move the time to see where the ships are.

  1. Where do the two paths cross? Are both ships at that point at the same time? What would have to be true for a collision?
  2. Find the time when you think the ships are closest. Check it. Is it the time when either ship passes the crossing point?
  3. Give the two ships the same velocity. What happens to the distance between them, and why?
  4. Change one velocity so the ships collide. What do you have to check, and what is the least distance then?

Worked examples

Problems like the ones in class. Pick one, try it, then open the working.
Bearing from a velocity

A drone moves with constant velocity \(\mathbf{v} = \begin{pmatrix}6\\-4\end{pmatrix}\) m s⁻¹, where the components are east and north. Find the bearing on which it moves, to the nearest degree.

−11234567−5−4−3−2−11eastnorthv
Working
  1. Sketch

    \(\mathbf{v} = \begin{pmatrix}6\\-4\end{pmatrix}\)

    East 6 and south 4: the drone moves to the south-east. A sketch shows which quadrant you are in.

  2. Angle from south

    \(\tan\alpha = \dfrac{6}{4},\quad \alpha = 56.3^\circ\)

    Opposite over adjacent in the right-angled triangle.

  3. Bearing from north

    \(180^\circ - 56.3^\circ = 123.7^\circ\)

    South is 180°, and the drone is 56.3° short of south. Bearing 124° to the nearest degree.

Video walkthrough coming
Speed from a velocity

A ball has velocity \(\mathbf{v} = \begin{pmatrix}2\\-5\\6\end{pmatrix}\) m s⁻¹. Find its speed.

Working
  1. The formula

    \(\text{speed} = |\mathbf{v}| = \sqrt{v_1^2+v_2^2+v_3^2}\)

    Speed is the magnitude of the velocity vector. It is never negative.

  2. Substitute

    \(|\mathbf{v}| = \sqrt{2^2 + (-5)^2 + 6^2} = \sqrt{65}\)

    Square first, so the minus sign disappears.

  3. Evaluate

    \(\sqrt{65} = 8.06\)

    Speed 8.06 m s⁻¹ (3 s.f.).

Video walkthrough coming
Velocity from direction and speed

A drone starts at the point (5, 0, 2) and moves with constant speed 26 m s⁻¹ in the direction of the vector \(3\mathbf{i} + 4\mathbf{j} + 12\mathbf{k}\). (a) Find its velocity. (b) Write down its position vector at time \(t\) seconds. (c) Find the x-coordinate of the drone after 2 seconds.

Working
  1. Length of the direction

    \(|\mathbf{d}| = \sqrt{3^2+4^2+12^2} = 13\)

    Find \(|\mathbf{d}|\) first.

  2. Scale to the speed

    \(\mathbf{v} = \dfrac{26}{13}\,\begin{pmatrix}3\\4\\12\end{pmatrix} = \begin{pmatrix}6\\8\\24\end{pmatrix}\)

    Divide by \(|\mathbf{d}|\) to get a unit vector, then multiply by the speed 26. Here 26 ÷ 13 = 2.

  3. Position at time t

    \(\mathbf{r} = \begin{pmatrix}5\\0\\2\end{pmatrix} + t\begin{pmatrix}6\\8\\24\end{pmatrix}\)

    \(\mathbf{r} = \mathbf{r}_0 + t\mathbf{v}\).

  4. After 2 seconds

    \(x = 5 + 2(6) = 17\)

    Use the first component only.

Video walkthrough coming
Position at time t

A particle moves with constant velocity \(\mathbf{v} = 1.5\mathbf{i} + 2\mathbf{j} - 0.5\mathbf{k}\) m s⁻¹. At \(t = 0\) it is at the point with position vector \(4\mathbf{i} - 2\mathbf{j} + 7\mathbf{k}\) m. (a) Find the speed of the particle. (b) Write down its position vector at time \(t\) seconds. (c) Does the particle pass through the point (10, 6, 5)?

Working
  1. Speed

    \(|\mathbf{v}| = \sqrt{1.5^2+2^2+(-0.5)^2} = \sqrt{6.5} = 2.55\)

    Speed 2.55 m s⁻¹.

  2. Position at time t

    \(\mathbf{r} = \begin{pmatrix}4\\-2\\7\end{pmatrix} + t\begin{pmatrix}1.5\\2\\-0.5\end{pmatrix}\)

    Start position plus t times velocity.

  3. Solve for t, one component

    \(4 + 1.5t = 10 \Rightarrow t = 4\)

    Use the i-component to find t.

  4. Check the other components

    \(-2 + 2(4) = 6,\quad 7 - 0.5(4) = 5\)

    Both match (10, 6, 5) at the same t = 4. So the particle does pass through the point.

Video walkthrough coming
Distance at a given time

Two bees fly in straight lines. Their position vectors at time \(t\) seconds are \(\mathbf{r}_1 = \begin{pmatrix}2\\-3\\6\end{pmatrix} + t\begin{pmatrix}4\\1\\-2\end{pmatrix}\) and \(\mathbf{r}_2 = \begin{pmatrix}8\\5\\-1\end{pmatrix} + t\begin{pmatrix}-2\\0\\3\end{pmatrix}\), in metres. Find the distance between the bees when \(t = 2.5\).

Working
  1. Both positions

    \(\mathbf{r}_1 = \begin{pmatrix}12\\-0.5\\1\end{pmatrix},\quad \mathbf{r}_2 = \begin{pmatrix}3\\5\\6.5\end{pmatrix}\)

    Put t = 2.5 into each vector.

  2. The displacement between them

    \(\mathbf{r}_1 - \mathbf{r}_2 = \begin{pmatrix}9\\-5.5\\-5.5\end{pmatrix}\)

    Subtract one position from the other. The order does not change the distance.

  3. Its magnitude

    \(\sqrt{141.5} = 11.9\)

    Distance about 11.9 m.

Video walkthrough coming
Two ships and due north

Ship A starts at \(-8\mathbf{i} + 3\mathbf{j}\) km and moves with velocity \(5\mathbf{i} + 2\mathbf{j}\) km h⁻¹. Ship B starts at \(7\mathbf{i} - 4\mathbf{j}\) km and moves with velocity \(2\mathbf{i} - \mathbf{j}\) km h⁻¹. The unit vectors \(\mathbf{i}\) and \(\mathbf{j}\) point east and north. (a) Find the position vector of each ship after \(t\) hours. (b) Find the distance between the ships after 2 hours. (c) Find when A is due north of B.

Working
  1. Positions

    \(\mathbf{r}_A = (-8 + 5t)\mathbf{i} + (3 + 2t)\mathbf{j},\quad \mathbf{r}_B = (7 + 2t)\mathbf{i} + (-4 - t)\mathbf{j}\)

    Start position plus t times velocity, for each ship.

  2. Distance after 2 hours

    \(\mathbf{r}_A - \mathbf{r}_B = \begin{pmatrix}-9\\13\end{pmatrix},\quad d = \sqrt{250} = 15.8\text{ km}\)

    Put t = 2 in both, subtract, take the magnitude.

  3. Due north means the same eastward position

    \(-8 + 5t = 7 + 2t \Rightarrow t = 5\)

    A is due north of B when their i-components are equal.

  4. Check which is north

    \(y_A = 3 + 2(5) = 13,\quad y_B = -4 - 5 = -9\)

    13 > −9, so A is north of B. After 5 hours A is due north of B.

Video walkthrough coming
Paths cross but no collision

Two model rockets have position vectors \(\mathbf{r}_1 = \begin{pmatrix}2\\-3\\-3\end{pmatrix} + t\begin{pmatrix}1\\2\\3\end{pmatrix}\) and \(\mathbf{r}_2 = \begin{pmatrix}0\\5\\6\end{pmatrix} + t\begin{pmatrix}2\\0\\1\end{pmatrix}\), with time \(t\) in seconds and distances in metres. (a) Show that their paths cross. (b) Show that the rockets do not collide.

Working
  1. Different parameters for the paths

    \(\begin{pmatrix}2\\-3\\-3\end{pmatrix} + \lambda\begin{pmatrix}1\\2\\3\end{pmatrix} = \begin{pmatrix}0\\5\\6\end{pmatrix} + \mu\begin{pmatrix}2\\0\\1\end{pmatrix}\)

    A path is a line. Two paths cross if some λ and μ give the same point. They need not be equal.

  2. Solve using i and j

    \(j: -3 + 2\lambda = 5 \Rightarrow \lambda = 4;\quad i: 2 + 4 = 2\mu \Rightarrow \mu = 3\)

    Two unknowns, so use two components.

  3. Check k

    \(-3 + 3(4) = 9,\quad 6 + 3 = 9\)

    Equal, so the paths cross at (6, 5, 9).

  4. Collision needs the same t

    \(i: 2 + t = 2t \Rightarrow t = 2;\quad j: -3 + 2t = 5 \Rightarrow t = 4\)

    The two values of t differ. Rocket 1 is at (6, 5, 9) when t = 4 and rocket 2 when t = 3. They do not collide.

Video walkthrough coming
Closest approach

In a harbour, boat P starts at \(-3\mathbf{i} - \mathbf{j}\) km with velocity \(\mathbf{i} + 3\mathbf{j}\) km h⁻¹ and boat Q starts at \(2\mathbf{i} + 5\mathbf{j}\) km with velocity \(3\mathbf{i} - 2\mathbf{j}\) km h⁻¹. Here \(\mathbf{i}\) is east and \(\mathbf{j}\) is north. (a) Show that the distance between the boats at time \(t\) hours is \(d = \sqrt{29t^2 - 40t + 61}\). (b) Use your calculator to find the least distance between them. (c) Find when Q is due east of P.

Working
  1. Relative position

    \(\mathbf{r}_Q - \mathbf{r}_P = \begin{pmatrix}5\\6\end{pmatrix} + t\begin{pmatrix}2\\-5\end{pmatrix} = \begin{pmatrix}5 + 2t\\6 - 5t\end{pmatrix}\)

    Subtract the position vectors, collecting the constants and the t terms.

  2. Distance as a function of t

    \(d = \sqrt{(5 + 2t)^2 + (6 - 5t)^2} = \sqrt{29t^2 - 40t + 61}\)

    Expand, then collect like terms.

  3. From the calculator

    Minimum of d(t) for t ≥ 0: t = 0.690, d = 6.87

    Graph d(t) and use the minimum finder. The least distance is the y-value.

  4. Due east

    \(-1 + 3t = 5 - 2t \Rightarrow t = 1.2\)

    Same j-component. Then check Q is east, not west: at t = 1.2 Q has x = 5.6 and P has x = −1.8.

Video walkthrough coming